Introduction
Fast Break Basketball 2001

Fast Break Basketball 2001 is a text-based basketball simulation modeled after the world of professional basketball. It allows you to take control of a basketball team in the role of coach and general manager.

Here is what you need to know in order to get started:

Season Progression

Roster Management

The Salary Cap

Player Contract Rules

Team Strategy

Trading Rules

FAQ


File Menu

The file menu contains options for managing league creation, saving, and loading. The following options are available:

New Game: Creates a new Season Ticket Basketball league using the roster option of your choice.

Load Game: Load a previously saved league.

Save Game: Save the currently active game.

Quit: Exits the program.

Edit Default League: Edit the default league that is included with the game.

Remove Registration: Used to remove the current registration from the computer.


Franchise Menu

The franchise menu contains options leading to information about the franchises in the current league. The available options are:

Team Information: View current season stats and team records for each of the franchises in the league. Also includes the option to change the team logo.

Player Contracts: View the contracts by year for each player on each team in the league as well as any cut salary still being applied to the team salary cap. Also includes the option to negotiate a player's contract if they are willing.

Injuries: View any injured players for each team in the league. Any teams under human control will have the option to place players on injured reserve or activate them from injured reserve.

Injured Reserve: View all players in the league who are currently on the injured reserve list.

Team Control: Assign which teams are controlled by human owners and which teams are controlled by the cpu. Also contains the options for saving team play-by-play data as well as whether or not human owners will be coaching their teams during the games.


Roster Menu

The roster menu contains items related to the management of your team roster. Here are the available options:

Team Roster: View team rosters and gameplan settings.

Change Positions: Change the default positions of players on human teams.

Propose Trade: Propose a trade between a human team and another team.

Cut Players: Allows you to release any of your players into the free agent pool.

Free Agents: Allows you to sign a player from the free ageny pool to your roster.

Find Players: Search the league for any players fitting a certain criteria.

Team Salary Cap Room: View the amount of space each team has under the salary cap.


Season Menu

Sim Games: Simulate games during the regular season.

Team Schedules: View the season schedule for each team.

Standings: View the current league standings.

League Leaders: View the current league statistical leaders.

Weekly/Monthly Awards: View the in-season awards for the current season.

Team Stats: View the team stats for each team in the league.

Transactions: View the current season's player transactions.

Sim Multiple Seasons: Have the computer simulate any number of seasons into the future.


Draft Menu

Run Creation Draft: Start the league creation draft.

Run Rookie Draft: Start the yearly rookie draft.

Draft Order: View the draft order of the next draft.

Draft Preview: View all players eligible for the next draft.

Create Draft List: Used to create a draft list to submit for online leagues

Past #1 Overall Picks: Displays a list of all previous #1 overall draft picks.

Import Draft: Import the rookie class from one of the available sources.(FBB export, CAD export) This option will be available from the end of the rookie draft until you run Begin Season.

Resume Draft: Resumes a paused draft.


Progress Menu

Begin Season: Starts the regular season. Team set their lineups in preparation for the season.

Regular Season Awards: Views the end of the season awards.

Playoffs: Enters the playoff screen where the playoff bracket is displayed and playoff games are simulated.

End Season: Ends the current season. Players make retirement decisions and will ask for new contracts if their previous one expired.

Free Agency Period: Enter the off-season free agency period.

Training Camps: Runs the yearly training camps. Player attributes are updated for the new season.


History Menu

Historical Team Performance: Displays the overall accomplishments of each team

Record Vs. Opponents: Displays the record for each team against all possible opponents.

Team Records: Displays the team season records.

All-Star Weekend Winners: Displays the past All-Star Weekend winners.

Player Game Records: Displays the player game records.

Player Season Records: Displays the player season records.

Player Career Records: Displays the player career records.

Past Champs: Displays a list of the past league champions.

Hall of Fame: Displays the current league hall of fame.


Tools Menu

Output HTML: Output HTML pages for the current league.

Edit Teams: Change the city or nickname of any of the franchises.

Create Players: Create a new player and add him to the league.

League Options: Set options like the salary cap, enable/disable injuries, and the commissioner simulation lock.

Set / Change League Password: Add, remove, or change the current league password.

Commish Login: If the current league has a password, login so you can use the commissioner features.


New Game

On the new game screen you can choose between three types of leagues to start:

Fictional Players with Full League Creation Draft: A new league will be started with a league draft of twelve rounds. A random set of players for the league will be created prior to the draft.

Real Players with Full League Creation Draft: A new league will be started with a league draft of twelve rounds. The draft will be composed of players from the default set of rosters included with the game.

Real Players, Default Rosters: A new league will be created starting just prior to the 2001 season. The teams all start with the default rosters included with the game.

Exhibition Game: Takes you to the exhibition game screen where you can play an exhibition game between any of the teams in the currently active league or a team loaded from a saved league.

Other Options:

League Password: When you are starting a new career, you can choose to set a league password. When you use a league password, the game can be set to only allow simming by someone using the password. Also, you can restrict access to the edit rookies option.


All-Star Weekend Screen

All-Star Weekend consists of four different events: the Rookie Game, 3-Point Shootout, Slam Dunk Contest, and the All-Star Game. To announce the lineups for the rookie game, click the Rookie All-Star Game button. Then you can simulate the game by clicking Sim Rookie Game. Once the game is complete you can view the box score by clicking View Box or you can start the 3-point shootout by clicking 3-point shootout. Once the shootout has started, you can sim each of the three rounds by click the Sim Round button. Once the shootout is complete, you can start the slam dunk contest by clicking Slam Dunk Contest. Each of the two dunk contest rounds can be simmed with the Sim Round button. Once the dunk contest is complete, you can announce the All-Star lineups by clicking All-Star Game. The Sim All-Star Game button can then be used to simulate the All-Star game. Once the game is complete, you can either view the box score by clicking the Box Score button or you can exit All-Star Weekend by clicking Exit.


All-Star Weekend Winners

The All-Star weekend winners screen displays all past winners of the slam dunk contest and the three-point shootout from All-Star Weekend. If you double-click on an active player, thei screen will be displayed.


Begin Season

The Begin Season process prepares the league for the start of the regular season. The league schedule for the next season is created, rookies for the next rookie draft are created, and each computer team sets their default lineup for the season.


Change Positions Screen

At the top of the screen you can select any of the available human teams. Once you have selected a team, all of the players will be displayed with their attributes. To the change a player's position, highlight him in the player grid. His name and position will be listed below the player grid. To change the position, change the position listed in the position box.

There is no penalty for changing a player's default position.


Creation Draft Order

The creation draft order screen displays the initial draft order for the league creation draft. To randomize the draft order, click the Random button. To move one team up or down in the order, highlight that team and click either the Move Up or Move Down button. When you are satisfied with the order that is displayed, click the OK button.


Contract Negotiations

The contract negotiations screen displays the contract that a player requires in order to resign with your team prior to the end of his contract. If the contract is acceptable, click the Submit Offer button and the player will be signed to the contract extension.

Players can only be signed to an extension during the last year of their contract.


Coaching A Game

The coach game screen allows you to coach your team during the game. To change your team to human control, go to its team settings tab and check the box next to Coach Team. This will give you control of all your team settings during the game. To make substitutions, change the players listed in the lineup box. Note that you cannot substitute unless the game is in a dead ball situation. You can also change the team settings and key players by changing their boxes on the settings tab. The current player stats for the the game are displayed on the team settings tab as well.

The game status tab is where all the game action takes place. You can also see current team stats for the game on this screen. To start the game, click the Start Game button. Once the game has started there are three options for simulating portions of the game:

Sim Possession: Simulates one possession of game action,

Sim Quarter: Simulates the rest of the current quarter

Sim Game: Simulates the rest of the game

Once the game is complete, you can exit the game by clicking the Exit button.


Commish Login

The commish login screen is used to login as the commissioner in a password protected league. Enter the league password where it says Enter Password and then click the login button. Once you are logged in as the commissioner, you will have access to the  following screens:

League Options

Edit Rookies

Edit Players


Creation Draft Screen

The creation draft screen is where players are drafted into the league. All eligible players are listed in the big player window. The players of the currently drafting team are displayed in the column on the left side of the screen. The draft will not begin until you click the Begin Draft button. While you are drafting, all selections will be recorded in the draft order box in the lower right corner of the screen.

Recommend Options: When a team is ready to pick, you can have the computer recommend one player at each position. This is done by pressing the button corresponding to the position you would like to see. The recommended player will appear below the recommend buttons. If the team with the current pick is human controlled, a Select button will appear. Pressing this button will select the currently recommended player.

Draft Order Options:

Regular: The draft order will be the same every round.

Snake: The draft order will be reversed each round. (The team that picks first one round will pick last the next round.)

Selection Options:

CPU Pick: The computer will select what it considers to be the best player for the current team.

Select Player: This will select the currently highlighted player in the players list.

Advancement Options:

Next Human Pick: The computer will continue to make selections until it reaches either a human pick or the end of the draft.

CPU Finish Round: The computer will make all selections until the current round is complete.

CPU Finish Draft: The computer will make all remaining selections in the draft.

Exit Draft: If the draft is complete, this will exit the draft. Otherwise, it will pause the draft. You can resume the draft by selecting resume draft on the main menu.

Import Draft Lists: This will import all draft lists currently stored in the \Import\ folder. Once the draft lists have been imported, when you press "CPU Pick" for a team it will first check their draft list to see if any players are still available. If no players are found, it will then allow the CPU to make the selection.


Cut Players Screen

Select the human team that you would like to cut players from at the top of the screen. It will display a list of all players on the team. Highlight the player you would like to cut. if the Cut Player button at the bottom of the screen becomes enabled, clicking it will cut the highlighted player. If the button does not become enabled, the current team would not have enough players after cutting the highlighted player. You will need to acquire another player before cutting a player.


Draft Order

The draft order screen lists the draft order for each round of the upcoming draft.


Draft Preview

The draft preview screen lists all players who are eligible for the next draft. Clicking on any of the column headers will sort the players by that category. If you are logged in as the commissioner, or if the league does not have a password, you can edit any of the players by highlighting the player and clicking the Edit button. This will bring up the Edit Rookie screen.

Export Draft: When you press this button, a draft file containing all of the rookies in the class you are viewing is created. It will be called something like 2002.frf. If you would like to import this class into another league, place it in the \import\ folder and it will be available on the import list like any files imported from CAD.


Edit Default League

Edit Cities: This will take you to the screen where you can edit the names of each of the cities for the teams in the default league.

Edit Franchise Names: This will take you to the screen where you can edit the default team nicknames.

Edit Players: This will take you to the screen where you can edit any of the players in the default league.

Edit Names List: This will to you to the screen where you can edit the base list of names that the game uses when it chooses names for new players.


Edit Teams

To edit a team, select a team from the team list and click the Edit button. The team's current city and nickname will be entered into the edit boxes. To change either item, edit the values in the boxes and then click Save. If you would like to cancel the edit click the Cancel button. Changing a team nickname during the season may cause previous box scores and play-by-plays from that team to become unavailable.


End Season

The End Season process is the end of the season and the start of the off-season. The following actions occur during the process:

Season Files Erased: Box scores and play-by-plays from the previous season are erased.

Injured Reserve Cleared: All players are taken off of injured reserve and are placed back on active rosters.

Records Checked: The statistics of the previous season are checked to see if any records have been set. This includes team records, player season records, and player career records.

Player Contracts Set: Player contracts advance to the next year. Players whose contracts expire will either declare that they are testing free agency or will ask for a new contract. Some players may announce their retirement.

Draft Lottery: All teams that did not make the playoffs the previous year have a chance to win one of the top three picks. After the top three picks have been set, the remaining teams are ordered based on their record from the previous season.


Exhibition Game

The exhibition game screen allows you to simulate exhibition games between teams from any two saved games. The only requirement is that the saved game each team is loaded from must not be from the offseason.   To load a saved team, click the Load Team button. This will display the Load Team screen. Select the saved game you would like to load from and then click the Load Save button. Then click which team you would like to load from the save and then click the Load Team button. This will take you back to the exhibition screen. Once a team is loaded, you can change the team settings by clicking the Roster Settings button. You can select which team will be the home team by clicking the Home button near each team name.

Once both teams are loaded, there are two options for simulating the game. Clicking Sim Game will simulate the game immediately. Once the game is complete you can view the box score by clicking the View Box button and the play-by-play by clicking the View PBP button.

The other option for simulating the game is the Coach Game button. This will take you to the Coach Game screen where you can coach one or both of the teams or just watch the game as it unfolds.


Export Free Agent Bids

The export bids screen will display a list of the contract offers made by the currently selected team on the Free Agency Peroid screen. This can be used to submit free agent bids to a commissioner when running a league. Just send the text displayed in the export bids screen to the commissioner and they can add the bids to the game using the Import Bids screen.


Export Team Settings

The export settings screen will display the team settings of the currently selected team on the Team Roster screen. This can be used to submit team settings to a commissioner when running a league. Just send the text displayed in the export settings screen to the commissioner and they can add the settings to the game using the Import Settings screen.


Find Players Screen

Select the criteria for what types of players you would like to find and then click the Search button. This will bring up a list of all of the players that match the criteria that you have selected. If you would like to trade for any of the players in the search results, highlight the player and click Go Get. If the player is on another team, this will take you to the trade proposal screen with the selected player already part of the trade.


Free Agency Period Screen

The free agency period is where the players who did not resign with their previous teams during the End Season process can sign with new teams. All players who are eligible to be signed will appear in the list of players. The period consists of five days. After each day, the list of signings will appear in the signings box at the bottom of the screen. Also, any offers given to players who have not yet signed will be displayed in the current bids window when you highlight the player in the players list.

The Show Team Bids button will toggle the display between the bench players for the currently selected team and the current bids made by the team.

Options:

Team Box: This is where you select the human team for which you would like to make bids

Bid on Player: This will bring up the Human Bid screen where you can make an offer to the selected player.

Process Day: One day of the free agency period will be ran. Each player will consider the current offers and decide 	whether or not to sign a contract. On day 5 of the period, each player will always accept what they consider to be the best offer.

Run All Days: This will simulate all remaining days of the free agency period.

End FA Period: This will officially end the free agency period.

Leagues Menu > Import Bids: Brings up the Import Bids screen where you can paste any exported bids you have received.

Leagues Menu > Export Bids: Brings up the Export Free Agent Bids screen and lists all bids for the currently selected human team.

Leagues Menu > Erase All Bids: Erases all current contract offers made to players.

Exit: Pauses the free agency period so you can save, make trades, etc.


Free Agents Screen
Free Agents(during the season)

Select the human team that you would like to sign free agents for at the top of the screen. It will then display a list of the players on the team in the box on the left. The box on the right displays a list of all of the current free agents. To sign a free agent, highlight the player and then click the Sign Player button at the bottom of the screen. It will only be enabled if the current team has room on its active roster to sign another player. Teams may not have any more than twelve active players during the regular season.


Historical Team Performance

The historical team performance screen lists the total wins, losses, playoff wins, playoff losses, playoff appearances, finals appearances, and championships of each team. If you click on a column, it will sort the list by that column.


Hall of Fame Screen

The hall of fame screen displays the players who have been inducted into the league hall of fame. You can view either the entire list of players or just the players inducted in a certain season by selecting the appropriate value in the season inducted box. You can sort the list of players by each stat listed by clicking on the column header of the stat. You can view each player's Retired Player screen by double-clicking on the player.


Human Free Agent Bids Screen

The human bid screen is used to submit contract offers to free agents. There are two ways of filling in the contract grid. It can be filled in manually or you can use the contract generator. The minimum and maximum salary you can offer the player for each season is listed next to the contract grid. To use the contract generator, choose the value of the first year of the contract, the raise percentage for each season, the number of years, and then click the Generate Contract button. This will fill in the contract you have proposed in the contract grid. When a team is over the salary cap, they can offer one of the two salary cap exceptions to the player. The Mid Exception is a one-year offer of 4.5 million. The low exception is a one-year offer of 1.2 million. Each exception can only be used once per season. When you are happy with the contract offer, click the Save Bid button. To erase a previously saved bid or the current offer, click the Erase Bid button.

Contract Rules:

The maximum raise from one year to the next is 10% for regular offers and 12.5% for teams offering contracts to their former players who have three or more bird years.

The maximum contract length is 6 years for regular offers and 7 years for teams offering contracts to their former players who have three or more bird years.

For more information on contract rules go here.


Import Free Agent Bids

To import bids, paste the output from the Export Free Agent Bids screen into the box on the import screen and click Save Bids. If the save was successful, the game will give the message "Bids processed" and the import box will be cleared. Otherwise, the error in the submitted bids will be reported.


Import Team Settings

To import settings, paste the output from the Export Team Settings screen into the box on the import screen and click Import. If the save was successful, the game will give the message "Settings processed" and the import box will be cleared. Otherwise, an invalid format error will be given.


Injured Reserve Screen

The injured reserve screen lists the name, team, injury, and time injured of all players who have been placed on the league's injured reserve list. If you double-click on the player it will display the Player screen.


Injuries Screen

At the top of the injuries screen, you can select the team that you wish to view injuries for. The list will each injured player's name, injury, and recovery time. If the team is controlled by a human owner, the following options may be available:

Activate Player: This is used to remove an player from the injured reserve list before they are completely healed. This can be useful before the start of the playoffs when you must set your playoff roster. Any player who is on injured reserve at the start of the playoffs must remain there for the rest of the season.

Place on IR: This will move a player from the active roster to the injured reserve list. This can be done to allow the team to sign another player for the active roster while the first player is injured.


League Leaders

The league leaders screen lists the player statistical leaders for the current season. There are several options for which stats you would like displayed:

Stats:

Per Game: Displays the player's average stats for each game.

Per 48 Minutes: Display's the player's average stats for every 48 minutes played.

Position:

All: Displays players of all positions.

C: Displays only centers.

PF: Displays only power forwards.

SF: Displays only small forwards.

SG: Displays only shooting guards.

PG: Displays only point guards.

Type:

Regular: Displays stats from the regular season.

Playoffs: Displays stats from playoff games.

Career: Displays stats for each player's career.

Players:

All: Shows every player with enough stats to qualify.

Rookies: Shows only rookies with enough stats to qualify.

Abbreviations:

#: The player's rank in the current statistic.

Pos: Position

MPG: Minutes per game

PPG: Points per game

RPG: Rebounds per game

APG: Assists per game

SPG: Steals per game

BPG: Blocks per game

FGA: Field goal attempts per game

FGpct: Field goal percentage

FTA: Free throw attempts per game

FTpct: Free throw percentage

3PA: Three-point attempts per game

3Ppct: Three-point percentage

Fouls: Fouls per game

TOs: Turnovers per game


League Options

The league options screen can be used to set the following options for the league:

Salary Cap: This sets the maximum amount of salary a team can spend on players in a given season. There are exceptions that allow teams to exceed the cap under certain circumstances.

Injuries Enabled: If disabled, there will not be any injuries in the league.

Save box scores at end of season: If enabled, all box scores for a season will be placed into a folder named for the year they came from at the end of the season.

Only the commish can sim games: When enabled, games can only be simmed when by someone logged in as the commissioner of the league.

Only the commish can end the season: When enabled, the "endseason.htm" process can only be run by someone logged in as the commissioner of the league.


League Standings

The league standings screen displays the league standing for the current season as well as every past simulated season. You can choose the season you would like to view in the dropdown box at the top of the screen. When you are viewing the current season, you can display the "teamroster.htm" of any of the teams by double-clicking on their name in the standings.

Playoff Standings / Regular Standings Button: When you are viewing the standings for the current season, this button will toggle the display between the regular division standings and the playoff standings for each conference. On the playoff standings, the teams in blue would make the playoffs if they began on the current day.

Abbreviations:

W: Wins

L: Losses

Pct: Winning percentage

L10: The team's record for the last ten games.

St: The team's current winning/losing streak.

Home: The team's current record when playing at home.

GB: The number of games the team is behind the current division/conference leader.


Load Game Screen

Options:

Load: In order to load a game, just highlight the name of the game you wish to load in the list on the right and click the load button or double-click the file name. While the game is loading, the status will be displayed in the status window.

Delete: In order to delete a previously saved game, just highlight it in the file list and click the delete button.

Exit: This will exit the load game screen without loading a new file.


Output HTML

The output html screen allows you to have the game create html files for the current league. You can set the default color for the following items in the html:

Background

Text

Links

Visited Links

Table Headers

Table Header Font

Alternate Row Color

If you ever want to reset the colors back to the game defaults, click the Reset Colors button. There are also options for which items you would like to have the game output. You can choose whether or not to output the following items:

Player Pages: Individual player pages for each player in the league. If not included, links to the player pages will be removed from all output.

Retired Player Pages: Individual retired player pages for each player in the league. If not included, links to the player pages will be removed from all output.

Sortable Free Agent Lists: Makes several copies of the free agent list to allow the user to view the list sorted by any category.

Sortable Draft Lists: Makes several copies of the draft list to allow the user to view the list sorted by any category.

Sortable Team Stats: Makes several copies of each team stats list to allow the user to view the lists sorted by any category.

Once you have selected all the options you would like, click the Output HTML button and the game will create the html pages under the \html\ folder in the directory where the game was installed. If you ever want to delete these files, you can use the Delete All HTML Files button. It will remove all files from the folder.


Past First Overall Picks
Past #1 Overall Picks

The past #1 picks screen lists the #1 overall pick in the rookie draft from all previous seasons. Along with the player, each pick also lists the season, team, and position or the player. If the player is still active in the league, you can double-click him to view the "player.htm" screen.


Past Champs

The past champs screen displays a list of the finals results for every season that has been played in the league.


Player Screen

The player screen lists the details of an individual player. The information is broken into several categories:

General Information: Displays the player's physical information along with the current team and a player's hometeam.

Attributes: Displays the player attributes for Inside Scoring, Outside Scoring, Handling, Defense, Rebounding, and Potential.

Achievements: Displays the player's individual achievements.

Awards: Displays any awards that the player has won.

Season Averages: Displays the player's per game averages for the current season.

Career Highs: Displays the player's highest individual totals for several stats.

Contract: Displays the player's current contract along with the contract attributes and how many bird years the player has. A player with three or more bird years can be resigned by their previous team without regard for the salary cap.

Career Stats: Displays the season stats for each season of the player's career.

The Career Stats / Season Stats button toggles the display between career stats and the season averages.

The Activate/Place on IR button is used to add to or remove the player from the injured reserve list.

The  Edit Player button takes you to the edit player screen. It will only be enabled if you are logged in as the commish or you are playing a league that does not have a league password set.


Player Career Records

The player career records screen displays the top career totals for the following stats:

Games

Points

Rebounds

Assists

Steals

Blocks

Turnovers

FG

FT

3P

Double-doubles

Triple-doubles

You can select which stat to view using the dropdown box at the top of the screen.


Player Contracts Screen

At the top of the screen you can select the team that you wish to view. It will list the contracts for each of the players on the team. If the team is controlled by a human owner, you can sometimes resign a player whose contract is expiring at the end of the season during the playoffs. If you highlight the player and the negotiate button becomes enabled, you can negotiate a contract extension with the player.


Player Game Records

The player game records screen displays the top individual game performances for the following stats:

Points

Rebounds

Assists

Steals

Blocks

Turnovers

FG

FGA

FT

FTA

3P

3PA

You can select which stat you would like to view in the box at the top of the screen.


Playoffs Screen

The playoffs screen contains the playoff bracket at the top of the screen and a list of the seeds for each conference at the top of the screen. First round playoff series are best of five games. The remaining series are best of seven games.

Roster Menu > Team Rosters: This will open up the "teamroster.htm" screen so you can change depth charts or team strategies.

Sim Game: Simulates the currently highlighted game.

Sim Day: Simulates the playoff games for the current day.

Sim Entire Playoffs: Simulates all remaining playoff games.

Stop: Stops simming at the conclusion of the current day.

Notify of Injuries: If enabled, a message will be displayed any time a player on a human team is injured.

Scores Section:

Next: Displays the scores for the next day.

Prev: Displays the scores for the previous day.

View Box: Opens the box score of the currently selected game.

View PBP: Opens the play-by-play of the currently selected game.


Record Vs Opponents
Record Vs. Opponents Screen

The record vs. opponents screen displays the season and total records against each team for the selected team. You can choose which team you would like to view at the top of the screen.


Regular Season Awards Screen

The regular season awards screen displays the end of season awards for the league. The individual awards include MVP, Rookie of the year, Defensive player of the year, and sixth man of the year. The league also names All-League, All-Defensive, and All-Rookie teams. You can select which of these you would like to view by clicking the appropriate option under the teams section.


Retired Player Screen

The retired player screen lists the details of an individual retired player. The information is broken into several categories:

General Information: Displays the player's physical information.

Achievements: Displays the player's individual achievements.

Awards: Displays any awards that the player has won.

Career Stats: Displays the season stats for each season of the player's career.


Rookie Draft Screen

The rookie draft screen is where college players are drafted into the league. All eligible players are listed in the big player window. The players of the currently drafting team are displayed in the column on the left side of the screen. The draft will not begin until you click the Begin Draft button. While you are drafting, all selections will be recorded in the draft order box in the lower right corner of the screen.

Recommend Options: When a team is ready to pick, you can have the computer recommend one player at each position. This is done by pressing the button corresponding to the position you would like to see. The recommended player will appear below the recommend buttons. If the team with the current pick is human controlled, a Select button will appear. Pressing this button will select the currently recommended player.

Selection Options:

CPU Pick: The computer will select what it considers to be the best player for the current team.

Select Player: This will select the currently highlighted player in the rookie players list.

Advancement Options:

Next Human Pick: The computer will continue to make selections until it reaches either a human pick or the end of the draft.

CPU Finish Round: The computer will make all selections until the current round is complete.

CPU Finish Draft: The computer will make all remaining selections in the draft.

Exit Draft: If the draft is complete, this will exit the draft. Otherwise, it will pause the draft. You can resume the draft by selecting resume draft on the main menu.

Import Draft Lists: This will import all draft lists currently stored in the \Import\ folder. Once the draft lists have been imported, when you press "CPU Pick" for a team it will first check their draft list to see if any players are still available. If no players are found, it will then allow the CPU to make the selection.


Save Game Screen

To save a game, fill in the name you would like to save the game under in the Save As box and then click the Save button. While the game is saving, the current status will be displayed in the status window.


Set / Change Password
Set / Change Password Screen

The set / change password screen is where you decide whether or not the league will be password protected. In a password protected league, only someone logged in as the commissioner will have access to the Edit Rookie option and the League Options screen. To set a league password, select the Set Password option and type the league password in the box. If you do not want the league to be password protected the leave the No Password option selected.


Sim Games Screen

The currently selected day is listed at the top of the screen. The games for the day are listed in the games box.

Sim Options:

Sim Game: Simulates the highlighted game.

Sim Day: Simulates one day of games.

Sim Week: Simulates a game week of five days.

Sim Month: Simulates a game month of twenty days.

Sim Until All-Star Break: Simulates all game days until All-Star Weekend.

Sim Season: Simulates the entire regular season.

Stop Simming: Stops simulating games at the end of the current day.

All-Star Weekend: Brings up the All-Star Weekend Screen where you can simulate the events of All-Star Weekend.

Notify of Injuries: If checked, the game will notify the user of any injuries to players on human teams

Reject All Trade Offers: If checked, all trade offers made to human teams will be automatically rejected.

Output HTML Boxes: If checked, the game will output html box scores for each game.

Display Options:

View Box: Displays the box score of the currently selected game. This can also be accessed by double-clicking on the score.

View PBP: Displays the play-by-play of the currently selected game.

Previous Day: Displays the games from the previous day on the schedule.

Next Day: Displays the games from the next day on the schedule.

Options Menu:

Rosters: Displays the "teamroster.htm" screen

Cuts: Displays the  Cut Players Screen.

Free Agents: Displays the Free Agents screen.

Injuries: Displays the Injuries screen.

Injured Reserve: Displays the Injured Reserve screen.

Standings: Displays the current League Standings screen.


Sim Multiple Seasons Screen

The sim multiple seasons screen can be used to have the computer simulate any number of seasons on its own. If you use this option any teams under human control will be changed to computer control. Just enter the number of seasons you would like to have the computer simulate in the Seasons box and then click the Sim Seasons button. If you would like to stop the automatic simming before it is complete, click the Stop Simming button.


Team Salary Cap Room Screen

The team salary cap room screen displays the current salary cap status for all teams in the league. It can be sorted either by team name or by cap room by clicking on the corresponding column header.


Team Control Screen

The team control screen lists each of the teams in the league with the following information:

Division: The division in which the team plays.

Control: Whether the team is controlled by a human owner or a computer owner.

Save PBP: Whether or not the play-by-plays of the team's games will be saved so that they can be viewed.

Coach Team: Whether or not the team's games will be coached by a human. This will be no for all computer owned teams.

Team Control Options:

Select All: This will change all teams in the league to human control.

Select None: This will change all teams in the league to computer control.

Human Control / Computer control: This will toggle the currently selected team between human control and                 computer control.

Save PBP Options:

Save All: This will change each of the team's Save PBP settings to yes.

Save None: This will change each of the team's Save PBP settings to no.

Save PBP / Erase PPB: This will toggle the Save PBP setting of the currently selected team between yes and no.

Coach Team Options:

Coach Games / Sim Games: This will toggle the coach games option of the selected team between yes and no.


Team Information Screen

The team information screen displays team game records, team player records, season averages, and some historical information about the currently selected team.


Team Records Screen

The team records screen displays the season team records for the league. The following records are kept:

Points per game

Points allowed per game

Rebound per game

Assists per game

Steals per game

Blocks per game

Turnovers per game

FG%

FT%

3P%


Team Roster Screen

At the top of the team roster screen you can select the team that you want to view. This is where you set the strategy for human teams. For more information on setting the team stratagy click here. The other options you will see are:

Depth Charts: For each position, you are allowed to list the top three spots on the depth chart. The #1 player will see the majority of the minutes at the position. The #2 player will fill in when the #1 player is not in the game. The #3 player on the depth chart will generally only be used when both of the other players on the depth chart are not available.

Recommend Button: The recommend button will set your depth chart and key players to what the computer has determined to be the best lineup.

View Stats / View Attributes: This button will toggle the player display between attributes and current season stats.

League Menu: Under the league menu you will find the option to import or export settings. Export settings will give you a text representation of the currently displayed team's roster settings. This can be sent to a league commissioner who can enter the settings into the game by pasting the team text into the window that is displayed under import settings.


Team Schedules Screen

At the top of the team you select the team for which you would like to view the schedule. The team's entire season schedule will be displayed in the box below. If the game has been played and the box score is present, you can view it by double-clicking on the score.


Team Stats Leaders Screen

The team stats screen displays the current teams stats for each of the teams. If you double click any of the teams, it will display their team roster. The leaders are broken into four categories:

Offense: Displays current team offensive game averages for:

PPG: Points per game

RPG: Rebounds per game

APG: Assists per game

SPG: Steals per game

BPG: Blocks per game

TOPG: Turnovers per game

Shooting Offense: Displays current team averages for:

FGPG: Field goals made per game

FGAPG: Field goals attempts per game

FGpct: Current team field goal percentage

FTPG: Free-throws made per game

FTAPG: Free-throw attempts per game

FTpct: Current team free-throw percentage

3PPG: Three-pointers made per game

3PAPG: Three-point attempts per game

3Ppct: Current team three-point percentage

Defense: Displays current team offensive game averages for:

oPPG: Points allowed per game

oRPG: Rebounds allowed per game

oAPG: Assists allowed per game

oSPG: Steals allowed per game

oBPG: Blocks allowed per game

oTOPG: Turnovers allowed per game

Shooting Defense: Displays current team averages for:

oFGPG: Field goals allowed per game

oFGAPG: Field goals attempts allowed per game

oFGpct: Current team field goal percentage allowed

oFTPG: Free-throws allowed per game

oFTAPG: Free-throw attempts allowed per game

oFTpct: Current team free-throw percentage allowed

o3PPG: Three-pointers allowed per game

o3PAPG: Three-point attempts per game allowed

o3Ppct: Current team three-point percentage allowed


Trade Proposal Screen

Options:

View Player: Displays the player information screen of the currently selected player.

Add to Trade: Adds the currently selected player to the trade proposal. A maximum of five players may be included on each side of the trade.

Remove: Removes the currently selected player from the trade proposal.

Clear: Clears the selected half of the trade proposal.

Cap Room: Displays a list of the available salary cap room for each team.

Submit Trade: Offers the current trade proposal to the second team. You will receive one of five responses (in decreasing order of how close the trade is):

*Would you like to proceed with the trade?

*The opposing team will need a little bit more to complete this trade.

*The opposing team think your offer is good, but they need more from you to complete this trade.

*The opposing team will need you to improve your offer to complete this trade.

*The opposing team will need you to improve your offer substantially to complete this trade.

Trade Info

Cap Room: The amount of space a team is below or above the salary cap.

Salaries: The total salaries of the players a team is trading.

Salaries Legal?: Lists whether or not the currently proposed trade is legal salary wise. If a team is over the salary cap, the amount of the salaries they receive in trade can be no more than 15% more than the amount they are giving up in the trade.

Enforce 60-day trade rule: If enabled, players cannot be traded for 60 days after they sign as a free agent. They also may not be traded for another 60 days after a trade.

For more information about trading see Trading Rules.


Training Camps

During training camps, players experience growth in their attributes. At the conclusion of training camps, all players in the league are reevaluated by the league scouts. Computer teams will cut their rosters down to 12 players active players.


Transactions Screen

The transactions screen lists every player transaction in the league from the start of the off-season until the end of the playoffs. For each transaction you will see the following information:

Season: The season in which the transaction occurred.

Day: The day that the transaction occurred.

Team: The team that was involved in the transaction.

Action: The details of the transaction.


Weekly / Monthly Awards Screen

The weekly / monthly awards screen displays the Players of the Week and Month, along with the Rookies of the Month, for the current season. If you double-click on any of the players, it will display their player screen.

Weekly awards will be given out every five days of the season. Monthly awards will be given out every 20 days.


Player Season Records
Player Season Records Screen

The player season records screen displays the top season averages for the following stats:

Points

Rebounds

Assists

Steals

Blocks

Turnovers

FG

FGA

FG%

FT

FTA

FT%

3P

3PA

3P%

Double-doubles

Triple-doubles

You can select which stat to view using the dropdown box at the top of the screen.


Season Progression

A season in Fast Break Basketball 2001 is broken up into several periods.

The Regular Season: The regular season consists of 120 days. During this time, each team will play 82 games. All-Star Weekend occurs during day 60. Day 100 is the trading deadline. After this day, no more trades can occur until the offseason.

The Playoffs: The top team in each division as well as the next 6 teams in each conference advance to the playoffs. The Playoffs consist of four rounds. First round playoff series are best out of five games. All other rounds are best out of seven games.

End Season: The End Season process prepares the league for the offseason. All players are aged one year. Some players may choose to retire at this time. Any players on your team who wish to resign with your team will inform you of their demands. If you do not accept their demands the players will test free agency.

Rookie Draft: The Rookie Draft consists of two rounds. Each team originally owns one pick in each round. The draft order for first round is set in reverse order for the playoff teams with the league champion picking last. The order for teams not in the playoffs is determined by the Draft Lottery.

Free Agency Period: The Free Agency Period consists of five days of contract offers and signings. During the first four days, players will evaluate their offers and decide whether or not any of the offers are worth signing. On the final day, the players will always accept what they rate as their best offer.

Training Camps: During training camps, players experience growth in their attributes. At the conclusion of training camps, all players in the league are reevaluated by the league scouts. Computer teams will reduce their rosters down to 12 players active players.

Begin Season: The Begin Season process prepares the league for the start of the regular season. The league schedule for the next season is created, rookies for the next rookie draft are created, and each computer team sets their default lineup for the season.


Roster Management

In Fast Break Basketball 2001, each team is allowed to carry up to 15 players on their roster. During the regular season and the playoffs, there must be 12 players on the active roster at all times.  There are several options for removing a player from your active roster:

Place on Injured Reserve: Placing a player on injured reserve will make him ineligible to play in any games. Each team may have up to three players on injured reserve at once. A player can be added to the injured reserve list by going to his Player Screen and clicking "Place on IR".

Cut: A player can be cut using the Cut Players Screen. When you cut a player, he will be released into the free agent pool. Any salary that was still owed to the player will continue to be charged to your team salary cap.

Trade: Trading a player will remove him from your team along with any salary owed to him. Trades can be proposed from the Trade Proposal Screen.

If at any point during the season your team has less than 8 healthy players on its active roster, the game will not allow you to proceed. The simplest way of correcting this is to place an injured player on injured reserve and then activate a healthy player from injured reserve. If your roster contains fewer than 15 players, you could also sign a free agent instead of activating a player from injured reserve.


Salary Cap

Fast Break Basketball 2001 uses a Salary Cap on team salaries. The purpose of a salary cap is to prevent certain teams from signing every player that they want with no regard to salary. By default, the league salary cap is set at $42,500,000.

There are some exceptions to the salary cap:

*A team can always offer a player who played for their team the previous season a contract starting with at 120% of the salary the player made the previous season. The player may receive up to a 10% raise each year in the contract.

*Each team has a mid-exception and a low-exception that it can offer players. The mid-exception is a one-season contract for $4,500,000. The low exception is a one-season contract for $1,200,000.

*If a player has gone three full seasons without changing teams via free agency, they are considered to have Bird Rights. A player with Bird Rights may be resigned by his previous team without any restriction from the salary cap. The number of seasons a player has gone without changing teams via free agency is reflected in their Bird Years.


Draft Lottery

The Draft Lottery sets the draft order for the first round. All teams that did not make the playoffs have a chance of obtaining one of the top three picks in the draft. The odds of obtaining one of the top three picks are determined by record. The chances(out of 1000) of obtaining one of the picks are as follows:

1 - 250 chances

2 - 200 chances

3 - 157 chances

4 - 120 chances

5 - 89 chances

6 - 64 chances

7 - 44 chances

8 - 29 chances

9 - 18 chances

10 - 10 chances

11 - 8 chances

12 - 6 chances

13 - 5 chances

The team with the worst record has the most chances. After the order of the non-playoff teams is set, the remaining teams are placed in order of record with the league champion picking last. For round two, the order is in order of record for non-playoff teams followed by the playoff teams with the league champion again picking last in the round.


Team Strategy

The following settings are used to determine your team's style of play:

Pace: Pace is the overall speed at which your team plays the game. Teams running a faster pace will be more likely to take the first good shot that they can find. Teams with a slow pace will be more patient and will spend more time looking for a good shot.

Trap Frequency: This is how often your team will apply extra defensive pressure in a half-court setting. The benefit is that you will be more likely to get steals. However, it also will cause your players to become tired faster and can also lead to increased fouls.

Press Frequency: This is how often your team will apply extra defensive pressure in backcourt. The benefit is that you will be more likely to get steals. However, it also will cause your players to become tired faster and can also lead to increased fouls.

Offense Focus: Players will be more likely to attempt shots in the area you set for the offensive focus. A balanced focus will not give special attention to any locations.

Key Players: Your team will give extra effort to get the ball into the hands of your key players. These players are more likely to handle the ball when your team is on offense. It is usually best to set either your better ball handlers or better scorers as key players. You must list three separate key players.


Trading Rules

1) Each team may give up a maximum of five players and/or picks in a trade.

2) A team must always own at least one first round draft pick in the two years following the current season.

3) A team that is over the salary cap can receive up to 115% in total salary of the salaries it is trading away.

4) Once a player is traded, they cannot be traded again for 60 days.


Player Contract Rules

How much a player can be offerered by a team is determined by a number of rules.

If a player is signing with a new team:

1) The contract can be for up to 6 seasons.

2) The player can receive a raise each year of up to 10% of the value of the first year of the contract.

3) The maximum value of the first year of the contract is the smaller of the amount of cap room the team has and the maximum salary the player can receive based up his experience in the league(see table below).

If a player is resigning with his previous team and has 3 or more bird years:

1) The contract can be for up to 7 seasons.

2) The player can receive a raise each year of up to 12.5% of the value of the first year of the contract

3) The player can receive the larger of the maximum salary based on his experience and 120% of his previous salary in the first year of the contract.

If a player is resigning with his previous team and has less than bird years:

1) The contract can be for up to 6 seasons.

2) The player can receive a raise each year of up to 10% of the value of the first year of the contract.

3) The player can receive the larger of the team's salary cap room(up to the maximum salary) and 120% of his previous salary in the first year of the contract.

Teams over the salary cap also may offer a player one of their two salary cap exceptions:

1) Mid Exception -  one-year offer of $4,500,000

2) Low Exception - one-year offer of $1,200,000

Each exception may only be used once per season.

Bird Years:

Bird years are the number of seasons a player has gone without changing teams via free agency. When a player is traded, he maintains his bird years.

Salary based on experience:

Exp       Min                   Max

  0             $332,817                $10,625,000

  1             $465,850                $10,625,000

  2             $540,850                $10,625,000

  3             $565,850                $10,625,000

  4             $590,850                $10,625,000

  5             $653,350                $10,625,000

  6             $715,850                $10,625,000

  7             $778,350                $12,750,000

  8             $840,850                $12,750,000

  9             $965,850                $12,750,000

 10+         $1,000,000             $14,875,000


Edit Player Screen

If you are editing the default league you will have to select a team and then a player to edit. Once the player is selected click the "Edit" button. If you are editing a player in an active league, the player will appear ready to be edited when the screen loads.

The edit player options are broken up into three types:

General Attribues - Contains general information about the player. The minimum age is 17. The maximum age is 44.

Playing Attributes - Contains the values that determine how a player does in games. Each of the values can be set in the range of 0 to 100.

Contract Attributes - Contains the details that affect what a player considers important in his contract.

To cancel the changes click "Cancel". To save the changes during the season click "Exit." To save the changes while editing the default league click "Save".


Creation Draft

The creation draft is a 12-round draft used to assign fictional players or players in the default league to teams. Each team receives one pick in each round. If a snake draft is used, the team that picks first in a round will pick last in the next round. It is not possible to trade draft picks prior to or during the creation draft.


Rookie Draft

The creation draft is a 2-round draft used to assign incoming to teams. By default, each team receives one pick in each round. The draft order is determined by the Draft Lottery. It is possible to trade picks prior to or during the draft. Each player selected in the draft will receive a contract based upon where they were selected in the draft.


Edit Name Lists Screen

The edit name lists screen allows you to add names to the default name lists used by the game. To add a name, type it into either the first name or last name box and click the corresponding "Add" button.


Edit Rookie Screen

The edit player screen is broken up into two sections:

General Attribues - Contains general information about the player. The minimum age is 17. The maximum age is 44.

Playing Attributes - Contains the values that determine how a player does in games. Each of the values can be set in the range of 0 to 100.

To save the changes click "Save". If you click "Exit" without saving, the changes you have made will not be saved.


Add Player Screen

The add player screen is used to add new players to the current league. When it loads, it will list the total number of players currently in the league. It also individually lists the player count for the current draft pool and the free agent pool. To add a player to the league click the "Add Player" button and it will take you to the Edit Player screen. Once on the edit player screen, fill in the player information and click "Exit" and the player will be added to the team or pool that you selected.


Load Exhibition Team Screen

The load exhibition team screen is used to load teams from previous saves so that they can play in an exhibition game. To load a team, first choose the save file that you would like to load from and click "Load Save". Then select the team you would like to load from the list of teams and click "Load Team". Teams may not be loaded from games saved during the offseason.


Box Score Screen

The box score screen shows the results of a basketball game. The team listed on top is the home team. Each team's score by quarter along with their final score is listed to the right of the team name. Each of the statistics can be sorted by clicking at the top of its column. Only players who actually appeared in the game will show up in the box score.


Edit Franchise Names Screen

The edit franchise names screen allows you to edit the nicknames for each of the franchises in the league. Once you are done making changes, click the "Exit" button and your changes will be saved.


Edit City Names Screen

The edit city names screen allows you to edit the nicknames for each of the cities in the league. Once you are done making changes, click the "Exit" button and your changes will be saved.


FAQ
Frequently Asked Questions

1) How do I change the franchise names?

This can be done with the default league editor. When you start the game, go to "Edit Default League" under the File menu and then choose "Edit Franchise Names". This will take you to the Edit Franchise Names screen where you can edit the names. If you would like to change the names in a league you are currently playing, use the "Edit Teams" option under the Tools menu.

2) How can I coach my team during the games?

This option is set on the Team Control screen. To coach the games, highlight your team and click the "Coach Games" button. To turn off coaching, highlight your team and click the "Sim Games" button.

3) How do I use the Negotiate button on the player contracts screen?

The negotiate button will be enabled if you highlight a player who is willing to resign with your team. This option only works during the playoffs in the last year of a player's contract.


Draft List Screen

The draft list screen is used to create draft lists to be imported by league commissioners.  A draft list can be for anywhere between 1 and 29 players. Once you have added the players you want and placed them in order from top to bottom, press the create list button. A file will be created in the \Output\ folder where you installed the game. If you team is the Sasquatch, it would be called Sasquatch.fbd. Do not change the name as it is used to verify that someone did not send a draft list for a different team.

When the commishioner receives the file, it should be placed in the \Import\ folder. When the commish runs the draft, at anytime during the draft they can press the "Import Draft Lists" button. This will import all draft lists currently stored in the \Import\ folder. Once the draft lists have been imported, when you press "CPU Pick" for a team it will first check their draft list to see if any players are still available. If no players are found, it will then allow the CPU to make the selection.


Import Draft Screen

The import draft option is available from the end of the Rookie Draft until Begin Season is run. There are currently two options for importing a draft. The first is to import a *.frf file that was created using the rookie export from the Draft Preview screen. The other is to import a *.txt file in the format created for Coaching A Dynasty exported files. With either type of file, you must place it in the \Import\ folder in order for it to be available for importing. To import the file, highlight it in the list and click the "Import" button.

Manually creating a rookie import file:

The first line must be exactly:

PLAYER NAME, POS, AGE, G, MIN, FGM, FGA, FTM, FTA, 3FGM, 3FGA, OREB, REB, AST, STL, TO, BLK, PF, HT, SchedStr, Pot

This is how the game recognizes that the file is a valid file. The second line of the file should be blank. After the second line, each of the players should be listed using the format above. Here is an example for two players:

Isaac Flint,C,22,22,533,104,176,11,24,0,0,48,215,17,1,23,72,22,84,495.8,77

Ed Tinsley,PF,22,14,279,73,113,11,16,0,0,21,101,3,0,6,20,17,81,489,80

Here is what each of the abbreviations stand for:

PLAYER NAME - obvious

POS - The player's current position(C, PF, SF, SG, or PG)

AGE - The player's current age

G - Games played

MIN - Minutes played

FGM - Shots made

FGA - Shots attempted

3FGM - 3-pointers made

3FGA - 3-pointers attemted

OREB - Total offensive rebounds

REB - Total rebounds

AST - Total assists

STL - Total steals

TO - Total turnovers

BLK - Total Blocks

PF - Total fouls

HT - Height in inches

SchedStr - A number that rates the player's level of competition. This will be 0 for high school players and a number between 459 and 506 for college players. A higher number indicates a tougher schedule.

Pot - The player's potential(0-100)

The game will import up to 100 players for the draft class. If more than 100 players are listed, the game will select what it determines to be the top 100 players available.


Importing A League

The import file for a new league is a required to be in .csv format. The first line of the file should be exactly:

FirstName,LastName,Height,Weight,Age,Position,College,Experience,Team,Games,Minutes,FGM,FGA,FTM,FTA,TPM,TPA,OREB,DREB,Assists,Steals,Blocks,Turnovers,PF,Potential,Salary1,Salary2,Salary3,Salary4,Salary5,Salary6,Salary7

The second line is ignored so it should be blank. The remaining lines will be all players that you wish to import.

If you do not have enough players to fill the league, additional players will be added by the game. Here is a sample

of what a player line might look like:

Charles,Berkley,78,252,35,PF,Auburn,1,Pho,71,2632,580,1160,440,566,49,175,243,578,262,114,56,218,208,-1,-1,0,0,0,0,0,0

Certain categories can be generated by the game during the import. To have the game do this, enter the data as -1. The

following categories can be generated:

Potential

Contract

Position

Height

Weight

PF

OREB (Use total rebounds for DREB. The generator will split them up between oreb and dreb.)

The game will import the first 500 regular players and the first 100 players assinged to the rookie draft(team = "Draft").

Once the file is complete, place it in the \Import\ folder where you installed the game. This would usually be

C:\Program Files\Fast Break Basketball 2001\Import\. Then when you go to start a new game, the file should be listed in the

box next to the option to import the league.

Notes

----------------------------------

Height is the player height in inches.

The salary values are the actuall dollar amount ($1 million would be listed as 1000000).

A sample file can be downloaded from: http://www.fbb2001.com/import/9596.csv

When importing, here are the values that correspond to each team:

Boston: "BOS", "BOSTON", "CELTICS"

Miami: "MIA", "MIAMI", "HEAT"

New Jersey: "NJ", "NEW JERSEY", "NETS"

New York: "NY", "NYK", "NEW YORK", "KNICKS"

Orlando: "ORL", "ORLANDO", "MAGIC"

Philadelphia: "PHI", "PHILADELPHIA", "SIXERS", "76ERS"

Washington: "WAS", "WASHINGTON", "WIZARDS", "BULLETS"

Atlanta: "ATL", "ATLANTA", "HAWKS"

Charlotte: "CHA", "CHARLOTTE", "HORNETS"

Chicago: "CHI", "CHICAGO", "BULLS"

Cleveland: "CLE", "CLEVELAND", "CAVS", "CAVALIERS"

Detroit: "DET", "DETROIT", "PISTONS"

Indiana: "IND", "INDIANA", "PACERS"

Milwaukee: "MIL", "MILWAUKEE", "BUCKS"

Toronto: "TOR", "TORONTO", "RAPTORS"

Dallas: "DAL", "DALLAS", "MAVS", "MAVERICKS"

Denver: "DEN", "DENVER", "NUGGETS"

Houston: "HOU", "HOUSTON", "ROCKETS"

Minnesota: "MIN", "MINNESOTA", "WOLVES", "TIMBERWOLVES", "TWOLVES"

San Antonio: "SA", "SAN ANTONIO", "SPURS"

Utah: "UTA", "UTAH", "JAZZ"

Memphis: "MEM", "MEMPHIS", "VAN", "VANCOUVER", "GRIZZLIES"

Golden State: "GS", "GOLDEN STATE", "WARRIORS"

Los Angeles Sailers: "LAC", "L.A.CLIPPERS", "CLIPPERS", "L.A. CLIPPERS"

Los Angeles Oceans: "LAL", "L.A.LAKERS", "LAKERS", "L.A. LAKERS"

Phoenix: "PHO", "PHOENIX", "SUNS"

Portland: "POR", "PORTLAND", "BLAZERS", "TRAILBLAZERS"

Sacramento: "SAC", "SACRAMENTO", "KINGS"

Seattle: "SEA", "SEATTLE", "SONICS", "SUPERSONICS"

Draft: "DRAFT"

Free Agent: "FA"